![]() Before my comment frenzy for a better understanding of the mod, I was looking at how do we make a window in ksp/unity. My aim is to have 2 type of options, one general for TRR like we have now and one for each suit set. You will find a lot of options I'm actually working on to add to the suit sets. In Personaliser.cs, if you look in the section : I was thinking at the suit while making the missing suit textures and the questions about the gender and exclusiveness made my realise something. Of course you'll be free to test everything before deciding if you like my ideas or not ![]() Kerbal can also be “promoted” to orange suits by editing the veteran parameter to “True”.I'll get a bit more time to look at the suits tonight, I think I'm starting to form a pretty good idea of what I want to do with it, it should be pretty easy to use and allow for max compatibility/customizability Newer versions have changed this, as the orange suit is now determined by the veteran stat instead of the name, making this no longer apply. In previous versions, if you change the names of the original four Kerbals ( Jebediah, Bill, Bob, and Valentina) they will no longer have the orange flight suits. ![]() Previous and later versions are not affected. In version 0.23, modifying an existing Kerbal's "brave" or "dumb" values will result in the Kerbal acting in an undesired way despite displaying accurately in the Astronaut Complex and Crew Tab within the Vehicle Assembly Building. ![]() They will have type = Unowned, trait will be Pilot, Scientist, or Engineer, and state will be "Assigned" unless the contract is accepted, at which point, type = Tourist, trait = Tourist, and state = AvailableĮach section for the Kerbals look like this: Kerbals generated by a tourism contract are not initially created as tourists. If the Kerbal is currently on a flight, this will be one higher than the number of flights in the CAREER_LOG, and the activities from the current flight will be listed, as above. flight = The number of flights the Kerbal has started.The “Recover” event is an exception and does not have an SOI parameter. Activities generally consist of a flight event (Flight, Orbit, Deorbit, Land, ExitVessel, BoardVessel) and an Sphere of Influence or celestial body (Kerbin, Mun) separated by a comma. Activities are listed by flight number, starting with the first flight as number 0. It has a flight para that is set to the number of completed flights the Kerbal has been on. Once located, the ROSTER section contains active personnel and personnel awaiting hire, each in a KERBAL = A summary of the activities performed by the recruit.Navigate (Win: ^ Control+ ⇲ End, Mac: ⌘ Command+ ↓) to the end of the file and ⇞ Page Up until you see ROSTER, it's the last section.(Win: ^ Control+ F, Mac: ⌘ Command+ F) or you can Locate the personnel section by either:.Open the file named persistent.sfs with any simple text editor.Open the directory of the specific saved game you wish to modify.Open the saves directory in your KSP installation directory.If you are running KSP, quit to main menu.Locating and understanding the ROSTER section Knowledge of the location of the KSP installation directory.Customization is limited to their names, gender, type, behavior, and status. This tutorial will detail how to modify or create Kerbals. If you attempt to complete this tutorial while KSP is running, your save file will be severely damaged. It is recommended that you make a backup copy of the file prior to editing in the event your editing prevents the saved game from loading. This tutorial requires you to edit the main configuration file for a saved game. 2 Locating and understanding the ROSTER section.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |